Traffic is either forced (by lane connectors) or cajoled (by speed limits) to go where I want it to go. I'd suggest there is not one single road junction where either of these two does not perform some duty and many other nodes beyond that. To obtain this TMPE and Node Controller are used extensively. Traffic control throughout large dense overly-industrialised areas constitutes perhaps 99.9% of the joy I get from playing this game, with a hint of distant realism. And this may be part of my problem is that flows have been too carefully tweaked by hand. Thus, much of my traffic has not only been routed by road hierarchies and lane mathematics, but also the precise applications of restrictions. Thus, I used TM to block trucks from entering the main city and taking their shortest route. But it turned out not to be the shortest route which THEY wanted to follow. Originally posted by MarkShot9:I did design a special truck route to my industries directly off the highway. Their is another major artery that others can use. Make the area in front of my double bus transit hub (bus, metro, mono, tram) ban anything but buses. Like: Force which highway ramps trucks can use.
I did design a special truck route to my industries directly off the highway. At the moment, I think I know the locus upon which this hinges, but I have not the room to redesign the tile. I consider my current design to be quite problematic, since as you make changes to your city, it is not hard to move the traffic +/- 10 points.
Possibly tweaking sliders in TM might collapse this down to a single attractor.īut my question is: How to build a transit system that is highly resilient and basically not easy to perturb out of equilibrium? This is real and has been tested a few times. I can clearly say I have two attractors at 70% and 85% the system within 3 points of either will gravitate to which ever is closer and stay there. Needless to say it really made things bad. Okay, seriously, I got caught up in playing with this idea as I decided to first hand setup a timed traffic light. PS: I now have traffic running at 87% which I think is good for a city of my size. What does this illustrate? The system appears to have two Lorenz Attractors: 35% and 65%.Ī clear sign of Chaos Theory at work in City Skylines. Finally, I hit CLEAR TRAFFIC and it stabilized at 65%.
For 15 minutes, the simulation stays at 35%. The Gods of YouTube say don't hit CLEAR TRAFFIC in TM, but run the simulation. That's bad, and I pause and do some road work. So, my traffic falls to 35% when I restart. Chaos theory says that there are systems with multiple points of equilibrium or even none. Meaning even when perturbed it will return to that state. Traditional closed systems tend to towards a single equilibrium. As so often happens, they can have a dramatic impact on traffic %. But major projects, I often do with the game paused. When detailing and making minor changes, I play with the game running. So, I am playing with TM and no despawning. so forgive me if your field is math and I simplify.
I am not a mathematician, but a software engineer.